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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Text; |
| 5 | +using NUnit.Framework; |
| 6 | +using Unity.Netcode.TestHelpers.Runtime; |
| 7 | +using UnityEngine.TestTools; |
| 8 | + |
| 9 | +namespace Unity.Netcode.RuntimeTests |
| 10 | +{ |
| 11 | + [TestFixture(NetworkTopologyTypes.ClientServer)] |
| 12 | + internal class NetworkManagerStartStopTests : NetcodeIntegrationTest |
| 13 | + { |
| 14 | + private const int k_NumberOfSessions = 5; |
| 15 | + protected override int NumberOfClients => 2; |
| 16 | + private OnClientStoppedHandler m_StoppedHandler; |
| 17 | + private int m_ExpectedNumberOfClients = 0; |
| 18 | + public NetworkManagerStartStopTests(NetworkTopologyTypes networkTopologyType) : base(networkTopologyType, HostOrServer.Host) { } |
| 19 | + |
| 20 | + /// <summary> |
| 21 | + /// This test will not work with the CMB service since it requires the service |
| 22 | + /// to remain active after all clients have disconnected. |
| 23 | + /// </summary> |
| 24 | + protected override bool UseCMBService() |
| 25 | + { |
| 26 | + return false; |
| 27 | + } |
| 28 | + |
| 29 | + private void ShutdownIfListening() |
| 30 | + { |
| 31 | + var networkManager = m_StoppedHandler.NetworkManager; |
| 32 | + if (networkManager.IsListening) |
| 33 | + { |
| 34 | + m_StoppedHandler.NetworkManager.Shutdown(); |
| 35 | + } |
| 36 | + } |
| 37 | + |
| 38 | + private bool NetworkManagerCompletedSessionCount(StringBuilder errorLog) |
| 39 | + { |
| 40 | + // Once the session count is decremented to zero the condition has been met. |
| 41 | + if (m_StoppedHandler.SessionCount != 0) |
| 42 | + { |
| 43 | + // If we are a host, then only shutdown once all clients have reconnected |
| 44 | + if (m_StoppedHandler.IsSessionAuthority && m_StoppedHandler.NetworkManager.ConnectedClientsIds.Count != m_ExpectedNumberOfClients) |
| 45 | + { |
| 46 | + errorLog.Append($"[{m_StoppedHandler.NetworkManager.name}] Waiting for {m_ExpectedNumberOfClients} clients to connect but there are only {m_StoppedHandler.NetworkManager.ConnectedClientsIds.Count} connected!"); |
| 47 | + return false; |
| 48 | + } |
| 49 | + ShutdownIfListening(); |
| 50 | + errorLog.Append($"[{m_StoppedHandler.NetworkManager.name}] Still has a session count of {m_StoppedHandler.SessionCount}!"); |
| 51 | + } |
| 52 | + return errorLog.Length == 0; |
| 53 | + } |
| 54 | + |
| 55 | + [UnityTest] |
| 56 | + public IEnumerator StartFromWithinOnClientStopped() |
| 57 | + { |
| 58 | + var authority = GetAuthorityNetworkManager(); |
| 59 | + m_ExpectedNumberOfClients = authority.ConnectedClientsIds.Count; |
| 60 | + |
| 61 | + // Validate a client can disconnect and immediately reconnect from within OnClientStopped |
| 62 | + m_StoppedHandler = new OnClientStoppedHandler(k_NumberOfSessions, GetNonAuthorityNetworkManager()); |
| 63 | + ShutdownIfListening(); |
| 64 | + yield return WaitForConditionOrTimeOut(NetworkManagerCompletedSessionCount); |
| 65 | + AssertOnTimeout($"Not all {nameof(NetworkManager)} instances finished their sessions!"); |
| 66 | + |
| 67 | + // Validate a host can disconnect and immediately reconnect from within OnClientStopped |
| 68 | + m_StoppedHandler = new OnHostStoppedHandler(k_NumberOfSessions, authority, m_NetworkManagers.ToList()); |
| 69 | + ShutdownIfListening(); |
| 70 | + yield return WaitForConditionOrTimeOut(NetworkManagerCompletedSessionCount); |
| 71 | + AssertOnTimeout($"Not all {nameof(NetworkManager)} instances finished their sessions!"); |
| 72 | + |
| 73 | + // Verify OnServerStopped is not invoked if NetworkManager is started again within OnClientStopped (it should not invoke if it is listening). |
| 74 | + Assert.False((m_StoppedHandler as OnHostStoppedHandler).OnServerStoppedInvoked, $"{nameof(NetworkManager.OnServerStopped)} was invoked when it should not have been invoked!"); |
| 75 | + } |
| 76 | + } |
| 77 | + |
| 78 | + internal class OnHostStoppedHandler : OnClientStoppedHandler |
| 79 | + { |
| 80 | + public bool OnServerStoppedInvoked = false; |
| 81 | + |
| 82 | + private List<NetworkManager> m_Clients = new List<NetworkManager>(); |
| 83 | + |
| 84 | + private Networking.Transport.NetworkEndpoint m_Endpoint; |
| 85 | + |
| 86 | + protected override void OnClientStopped(bool wasHost) |
| 87 | + { |
| 88 | + m_Endpoint.Port++; |
| 89 | + var unityTransport = (Transports.UTP.UnityTransport)NetworkManager.NetworkConfig.NetworkTransport; |
| 90 | + unityTransport.SetConnectionData(m_Endpoint); |
| 91 | + // Make sure all clients are shutdown or shutting down |
| 92 | + foreach (var networkManager in m_Clients) |
| 93 | + { |
| 94 | + if (networkManager.IsListening && !networkManager.ShutdownInProgress) |
| 95 | + { |
| 96 | + networkManager.Shutdown(); |
| 97 | + } |
| 98 | + } |
| 99 | + |
| 100 | + base.OnClientStopped(wasHost); |
| 101 | + if (SessionCount != 0) |
| 102 | + { |
| 103 | + NetworkManager.StartCoroutine(StartClients()); |
| 104 | + } |
| 105 | + |
| 106 | + } |
| 107 | + |
| 108 | + private IEnumerator StartClients() |
| 109 | + { |
| 110 | + var nextPhase = false; |
| 111 | + var timeout = UnityEngine.Time.realtimeSinceStartup + 5.0f; |
| 112 | + while (!nextPhase) |
| 113 | + { |
| 114 | + if (!nextPhase && timeout < UnityEngine.Time.realtimeSinceStartup) |
| 115 | + { |
| 116 | + Assert.Fail($"Timed out waiting for all {nameof(NetworkManager)} instances to shutdown!"); |
| 117 | + yield break; |
| 118 | + } |
| 119 | + |
| 120 | + nextPhase = true; |
| 121 | + foreach (var networkManager in m_Clients) |
| 122 | + { |
| 123 | + if (networkManager.ShutdownInProgress || networkManager.IsListening) |
| 124 | + { |
| 125 | + nextPhase = false; |
| 126 | + } |
| 127 | + } |
| 128 | + yield return null; |
| 129 | + } |
| 130 | + |
| 131 | + // Now, start all of the clients and have them connect again |
| 132 | + foreach (var networkManager in m_Clients) |
| 133 | + { |
| 134 | + var unityTransport = (Transports.UTP.UnityTransport)networkManager.NetworkConfig.NetworkTransport; |
| 135 | + unityTransport.SetConnectionData(m_Endpoint); |
| 136 | + networkManager.StartClient(); |
| 137 | + } |
| 138 | + } |
| 139 | + |
| 140 | + public OnHostStoppedHandler(int numberOfSessions, NetworkManager authority, List<NetworkManager> networkManagers) : base(numberOfSessions, authority) |
| 141 | + { |
| 142 | + m_Endpoint = ((Transports.UTP.UnityTransport)authority.NetworkConfig.NetworkTransport).GetLocalEndpoint(); |
| 143 | + networkManagers.Remove(authority); |
| 144 | + m_Clients = networkManagers; |
| 145 | + authority.OnServerStopped += OnServerStopped; |
| 146 | + } |
| 147 | + |
| 148 | + private void OnServerStopped(bool wasHost) |
| 149 | + { |
| 150 | + OnServerStoppedInvoked = SessionCount != 0; |
| 151 | + } |
| 152 | + } |
| 153 | + |
| 154 | + internal class OnClientStoppedHandler |
| 155 | + { |
| 156 | + public NetworkManager NetworkManager { get; private set; } |
| 157 | + |
| 158 | + public int SessionCount { get; private set; } |
| 159 | + public bool IsSessionAuthority { get; private set; } |
| 160 | + |
| 161 | + protected virtual void OnClientStopped(bool wasHost) |
| 162 | + { |
| 163 | + SessionCount--; |
| 164 | + if (SessionCount <= 0) |
| 165 | + { |
| 166 | + NetworkManager.OnClientStopped -= OnClientStopped; |
| 167 | + return; |
| 168 | + } |
| 169 | + |
| 170 | + if (wasHost) |
| 171 | + { |
| 172 | + NetworkManager.StartHost(); |
| 173 | + } |
| 174 | + else |
| 175 | + { |
| 176 | + NetworkManager.StartClient(); |
| 177 | + } |
| 178 | + } |
| 179 | + |
| 180 | + public OnClientStoppedHandler(int sessionCount, NetworkManager networkManager) |
| 181 | + { |
| 182 | + NetworkManager = networkManager; |
| 183 | + NetworkManager.OnClientStopped += OnClientStopped; |
| 184 | + SessionCount = sessionCount; |
| 185 | + IsSessionAuthority = networkManager.IsServer || networkManager.LocalClient.IsSessionOwner; |
| 186 | + } |
| 187 | + |
| 188 | + public OnClientStoppedHandler() { } |
| 189 | + |
| 190 | + } |
| 191 | +} |
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