@@ -788,9 +788,9 @@ public void SetClientRelayData(string ipAddress, ushort port, byte[] allocationI
788788 /// <summary>
789789 /// Sets IP and Port information. This will be ignored if using the Unity Relay and you should call <see cref="SetRelayServerData"/>
790790 /// </summary>
791- /// <param name="ipv4Address">The remote IP address (despite the name, can be an IPv6 address or a domain name)</param>
792- /// <param name="port">The remote port</param>
793- /// <param name="listenAddress">The local listen address </param>
791+ /// <param name="ipv4Address">The remote IP address (despite the name, can be an IPv6 address or a domain name). </param>
792+ /// <param name="port">The remote port to connect to. </param>
793+ /// <param name="listenAddress">The address the server is going to listen on. </param>
794794 public void SetConnectionData ( string ipv4Address , ushort port , string listenAddress = null )
795795 {
796796 ConnectionData = new ConnectionAddressData
@@ -806,8 +806,8 @@ public void SetConnectionData(string ipv4Address, ushort port, string listenAddr
806806 /// <summary>
807807 /// Sets IP and Port information. This will be ignored if using the Unity Relay and you should call <see cref="SetRelayServerData"/>
808808 /// </summary>
809- /// <param name="endPoint">The remote end point </param>
810- /// <param name="listenEndPoint">The local listen endpoint </param>
809+ /// <param name="endPoint">The remote endpoint the client should connect to. </param>
810+ /// <param name="listenEndPoint">The endpoint the server should listen on. </param>
811811 public void SetConnectionData ( NetworkEndpoint endPoint , NetworkEndpoint listenEndPoint = default )
812812 {
813813 string serverAddress = endPoint . Address . Split ( ':' ) [ 0 ] ;
0 commit comments