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Update CHANGELOG
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.yamato/_triggers.yml

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@@ -87,7 +87,8 @@ pr_code_changes_checks:
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# Coverage on other standalone machines is present in Nightly job so it's enough to not run all of them for PRs
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# desktop_standalone_test and cmb_service_standalone_test are both reusing desktop_standalone_build dependency so we run those in the same configuration on PRs to reduce waiting time.
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# Note that our daily tests will anyway run both test configurations in "minimal supported" and "trunk" configurations
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# TODO: Move these tests back to trunk
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# TODO: Move these tests back to trunk once CMB Service has addressed https://jira.unity3d.com/browse/MTTB-1680
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- .yamato/desktop-standalone-tests.yml#desktop_standalone_test_testproject_ubuntu_il2cpp_6000.4
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- .yamato/cmb-service-standalone-tests.yml#cmb_service_standalone_test_testproject_ubuntu_il2cpp_6000.4
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triggers:

com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -11,6 +11,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added NetworkRigidbody documentation section. (#3664)
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- Added new fields to the `SceneMap` struct when using Unity 6.3 or higher. These fields allow referencing scene handles via the new `SceneHandle` struct. (#3734)
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### Changed
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### Deprecated
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- On Unity 6.5 some `SceneMap` fields that use an `int` to represent a `SceneHandle` are deprecated. (#3734)
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### Removed
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