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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Added
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### Changed
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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [2.5.0] - 2025-08-17
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### Added
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- Added `AsNativeArray()` read‑only accessor to `NetworkList<T>` (#3567)
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- Added serializer for `Pose` (#3546)
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- Added `AttachableBehaviour` helper component to provide an alternate approach to parenting items without using the `NetworkObject` parenting. (#3518)
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## [2.0.0-exp.5] - 2024-06-03
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### Fixed
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- Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.5.0",
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"version": "2.5.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"com.unity.transport": "2.4.0"
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},
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"samples": [
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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}
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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