Skip to content

Commit 95cfb5b

Browse files
committed
Use ReadByteSafe instead of ReadValueSafe
1 parent 580467e commit 95cfb5b

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

com.unity.netcode.gameobjects/Runtime/Messaging/Messages/CreateObjectMessage.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ public void Serialize(FastBufferWriter writer, int targetVersion)
4242
if (IncludesSerializedObject) { bitset |= k_IncludesSerializedObject; }
4343
if (UpdateObservers) { bitset |= k_UpdateObservers; }
4444
if (UpdateNewObservers) { bitset |= k_UpdateNewObservers; }
45-
writer.WriteValueSafe(bitset);
45+
writer.WriteByteSafe(bitset);
4646

4747
if (UpdateObservers)
4848
{
@@ -80,7 +80,7 @@ public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int
8080
return false;
8181
}
8282

83-
reader.ReadValueSafe(out byte bitset);
83+
reader.ReadByteSafe(out byte bitset);
8484
IncludesSerializedObject = (bitset & k_IncludesSerializedObject) != 0;
8585
UpdateObservers = (bitset & k_UpdateObservers) != 0;
8686
UpdateNewObservers = (bitset & k_UpdateNewObservers) != 0;

0 commit comments

Comments
 (0)