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Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/DestroyObjectMessage.cs

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@@ -7,7 +7,6 @@ internal struct DestroyObjectMessage : INetworkMessage, INetworkSerializeByMemcp
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{
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private const int k_OptimizeDestroyObjectMessage = 1;
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private const int k_AllowDestroyGameInPlaced = 2;
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public int Version => k_AllowDestroyGameInPlaced;
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private const string k_Name = "DestroyObjectMessage";
@@ -99,8 +98,6 @@ public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int
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else if (receivedMessageVersion >= k_AllowDestroyGameInPlaced)
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{
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reader.ReadByteSafe(out byte bitset);
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IsTargetedDestroy = (bitset & k_IsTargetedDestroy) != 0;
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m_IsDeferredDespawn = (bitset & k_IsDeferredDespawn) != 0;
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DestroyGameObject = (bitset & k_DestroyGameObject) != 0;
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}
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