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Removing trailing white space
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com.unity.netcode.gameobjects/Documentation~/components/core/networkbehaviour.md

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@@ -166,7 +166,7 @@ Each NetworkBehaviour has a virtual `OnDestroy` method that you can override to
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}
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```
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> [!NOTE]
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> [!NOTE]
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> Destroying the GameObject<br />
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> When destroying a NetworkObject from within an associated NetworkBehaviour component script, you should always destroy the `NetworkObject.gameObject` and not the `NetworkBehaviour.gameObject` in case the NetworkBehaviour is located on a child GameObject nested under the NetworkObject's GameObject.
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com.unity.netcode.gameobjects/Documentation~/components/helper/networkanimator.md

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@@ -121,6 +121,6 @@ public void SetPlayerJumping(bool isJumping)
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}
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```
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> [!NOTE]
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> [!NOTE]
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> Changing meshes<br/>
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> When swapping a skinned mesh with another reparented skinned mesh, you can invoke the `Rebind ` method on the `Animator` components: `Animator.Rebind()`.

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