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replace SceneObject by NetworkObject in log
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3055,9 +3055,8 @@ public void Serialize(FastBufferWriter writer)
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{
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if (NetworkManager.Singleton.LogLevel <= LogLevel.Error)
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{
3058-
NetworkLog.LogError("Could not serialize SceneObject: Out of buffer space.");
3058+
NetworkLog.LogError("Could not serialize NetworkObject: Out of buffer space.");
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}
3060-
return;
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}
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if (HasTransform)
@@ -3146,9 +3145,8 @@ public void Deserialize(FastBufferReader reader)
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{
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if (NetworkManager.Singleton.LogLevel <= LogLevel.Error)
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{
3149-
NetworkLog.LogError("Could not deserialize SceneObject: Reading past the end of the buffer.");
3148+
NetworkLog.LogError("Could not deserialize NetworkObject: Reading past the end of the buffer.");
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}
3151-
return;
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}
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if (HasTransform)

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