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com.unity.netcode.gameobjects/Runtime/Core Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -3055,9 +3055,8 @@ public void Serialize(FastBufferWriter writer)
30553055 {
30563056 if ( NetworkManager . Singleton . LogLevel <= LogLevel . Error )
30573057 {
3058- NetworkLog . LogError ( "Could not serialize SceneObject : Out of buffer space." ) ;
3058+ NetworkLog . LogError ( "Could not serialize NetworkObject : Out of buffer space." ) ;
30593059 }
3060- return ;
30613060 }
30623061
30633062 if ( HasTransform )
@@ -3146,9 +3145,8 @@ public void Deserialize(FastBufferReader reader)
31463145 {
31473146 if ( NetworkManager . Singleton . LogLevel <= LogLevel . Error )
31483147 {
3149- NetworkLog . LogError ( "Could not deserialize SceneObject : Reading past the end of the buffer." ) ;
3148+ NetworkLog . LogError ( "Could not deserialize NetworkObject : Reading past the end of the buffer." ) ;
31503149 }
3151- return ;
31523150 }
31533151
31543152 if ( HasTransform )
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