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update
Send NetworkTransform updates to the service even if no clients are connected.
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -3535,7 +3535,7 @@ internal int SerializeMessage(FastBufferWriter writer, int targetVersion)
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/// </summary>
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private void UpdateTransformState()
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{
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if (m_CachedNetworkManager.ShutdownInProgress || (m_CachedNetworkManager.DistributedAuthorityMode && m_CachedNetworkObject.Observers.Count - 1 == 0))
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if (m_CachedNetworkManager.ShutdownInProgress || (m_CachedNetworkManager.DistributedAuthorityMode && !m_CachedNetworkManager.CMBServiceConnection && m_CachedNetworkObject.Observers.Count - 1 == 0))
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{
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return;
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}

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