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tests - enable
Now that we have included the Mutliplayer Tools package in the test project, we needed to remove the !MULTIPLAYER_TOOLS check to assure these tests are actually being run.
1 parent 8576e33 commit 8c4bb03

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8 files changed

+2
-32
lines changed

8 files changed

+2
-32
lines changed

com.unity.netcode.gameobjects/Tests/Editor/Build/BuildTests.cs

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@@ -1,4 +1,3 @@
1-
#if !MULTIPLAYER_TOOLS
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using System.IO;
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using System.Reflection;
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using NUnit.Framework;
@@ -41,4 +40,3 @@ public void BasicBuildTest()
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}
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}
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}
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#endif

com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformBase.cs

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@@ -781,7 +781,6 @@ internal class NetworkTransformTestComponent : NetworkTransform
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protected override void OnAuthorityPushTransformState(ref NetworkTransformState networkTransformState)
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{
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Debug.Log($"[Auth]{name} State Pushed.");
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StatePushed = true;
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AuthorityLastSentState = networkTransformState;
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AuthorityPushedTransformState?.Invoke(ref networkTransformState);
@@ -792,7 +791,6 @@ protected override void OnAuthorityPushTransformState(ref NetworkTransformState
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public bool StateUpdated { get; internal set; }
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protected override void OnNetworkTransformStateUpdated(ref NetworkTransformState oldState, ref NetworkTransformState newState)
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{
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Debug.Log($"[Non-Auth]{name} State Updated.");
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StateUpdated = true;
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base.OnNetworkTransformStateUpdated(ref oldState, ref newState);
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}

com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformStateTests.cs

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@@ -1,4 +1,3 @@
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#if !MULTIPLAYER_TOOLS
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using NUnit.Framework;
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using Unity.Netcode.Components;
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using Unity.Netcode.TestHelpers.Runtime;
@@ -916,4 +915,3 @@ public void TestThresholds(
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}
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}
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}
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#endif

com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformTests.cs

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@@ -13,70 +13,57 @@ namespace Unity.Netcode.RuntimeTests
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
16-
#if !MULTIPLAYER_TOOLS
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
22-
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
28-
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.DAHost, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
34-
35-
#endif
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
39-
#if !MULTIPLAYER_TOOLS
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Server, Authority.ServerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
57-
#endif
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
61-
#if !MULTIPLAYER_TOOLS
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.LegacyLerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.LegacyLerp)]
67-
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.Lerp)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.Lerp)]
73-
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Euler, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
7563
[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.None, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Full, NetworkTransform.InterpolationTypes.SmoothDampening)]
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[TestFixture(HostOrServer.Host, Authority.OwnerAuthority, RotationCompression.QuaternionCompress, Rotation.Quaternion, Precision.Half, NetworkTransform.InterpolationTypes.SmoothDampening)]
79-
#endif
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internal class NetworkTransformTests : NetworkTransformBase
8168
{
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protected const int k_TickRate = 60;
@@ -162,8 +149,6 @@ private void AllChildrenLocalTransformValuesMatch(bool useSubChild, ChildrenTran
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}
163150
}
164151

165-
#if !MULTIPLAYER_TOOLS
166-
167152
private void UpdateTransformLocal(NetworkTransform networkTransformTestComponent)
168153
{
169154
networkTransformTestComponent.transform.localPosition += GetRandomVector3(0.5f, 2.0f);
@@ -698,7 +683,6 @@ public void LateJoiningPlayerInitialScaleValues([Values] TransformSpace testLoca
698683
}
699684
}
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}
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#endif
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/// <summary>
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/// Tests changing all axial values one at a time.

com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkVariableTests.cs

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@@ -216,9 +216,7 @@ internal enum Serialization
216216
Default,
217217
}
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#if !MULTIPLAYER_TOOLS
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[TestFixture(Serialization.EnsureLengthSafety)]
221-
#endif
222220
[TestFixture(Serialization.Default)]
223221
internal class NetworkVariableTests : NetcodeIntegrationTest
224222
{
@@ -339,7 +337,6 @@ private void InitializeServerAndClients(HostOrServer useHost)
339337
TimeTravelToNextTick();
340338
}
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#if !MULTIPLAYER_TOOLS
343340
/// <summary>
344341
/// Runs generalized tests on all predefined NetworkVariable types
345342
/// </summary>
@@ -4884,4 +4881,3 @@ protected override IEnumerator OnTearDown()
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}
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}
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}
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#endif

com.unity.netcode.gameobjects/Tests/Runtime/Rpc/UniversalRpcTests.cs

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#if !MULTIPLAYER_TOOLS && !NGO_MINIMALPROJECT
1+
#if !NGO_MINIMALPROJECT
22
using System;
33
using System.Collections;
44
using System.Collections.Generic;
@@ -1231,7 +1231,7 @@ private void RunTestTypeA(TestTypes testType)
12311231
{
12321232
foreach (var sendTo in sendToValues)
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{
1234-
UnityEngine.Debug.Log($"[{testType}][{sendTo}]");
1234+
VerboseDebug($"[{testType}][{sendTo}]");
12351235
for (ulong objectOwner = 0; objectOwner <= numberOfClientsULong; objectOwner++)
12361236
{
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for (ulong sender = 0; sender <= numberOfClientsULong; sender++)

com.unity.netcode.gameobjects/Tests/Runtime/Timing/TimeIntegrationTest.cs

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#if !MULTIPLAYER_TOOLS
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using System;
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using System.Collections;
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using NUnit.Framework;
@@ -200,4 +199,3 @@ public override int GetHashCode()
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}
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}
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}
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#endif

com.unity.netcode.gameobjects/Tests/Runtime/TransformInterpolationTests.cs

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#if !MULTIPLAYER_TOOLS
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using System.Collections;
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using NUnit.Framework;
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using Unity.Netcode.Components;
@@ -233,4 +232,3 @@ public IEnumerator TransformInterpolationTest()
233232
}
234233
}
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}
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#endif

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