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Update com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -1515,7 +1515,7 @@ internal bool SynchronizeScale
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/// <remarks>
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/// Only works with <see cref="NetworkTransform"/> components that are not paired with a <see cref="NetworkRigidbody"/> or <see cref="NetworkRigidbody2D"/> component that is configured to use the rigid body for motion.<br />
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/// <see cref="TickSyncChildren"/> will automatically be set when this is enabled.
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/// This field is auto-synchronize with non-authority clients if changed by the authority instance.
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/// This field is auto-synchronized with non-authority clients when changed by the authority instance.
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/// </remarks>
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[Tooltip("When enabled, NetworkTransform controls world or local space settings while also providing smooth parenting transitions." +
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"When disabled, world or local space settings have to be adjusted by script or in the inspector view.")]

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