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# While testproject validation would be sufficient, since it validates both project and package (where package is our main concern) jobs for all projects are being generated to ensure that we conform to quality standards in all projects.
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# TODO: consider modifying the approach and adding checks for minimal supported editor. In case of NGOv1.X it has proven to yield different results (But since NGOv2.X support starts from 6000.0 editor it's not that time pressuring)
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# To see where this job is included (in trigger job definitions) look into _triggers.yml file
# .NET environment setup. Ensures required .NET SDK and formatting tools are available
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- dotnet --version
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- dotnet format --version
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- unity-downloader-cli --fast --wait -u {{ editor }} -c editor {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models. Downloads basic editor
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- .Editor/Unity -batchmode -nographics -logFile - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -projectPath {{ project.path }} -quit # This command is used to invoke Unity in a "headless" mode. It's used to sync the project
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