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Fix styling and Wrongly used Owner
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -390,8 +390,8 @@ private void CheckForInScenePlaced()
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/// <param name="destroy">Defaults to true, determines whether the <see cref="NetworkObject"/> will be destroyed.</param>
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public void DeferDespawn(int tickOffset, bool destroy = true)
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{
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// Ensure we log the DAMode message first as locking ownership is not allowed if not in DAMode.
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if (!NetworkManagerOwner.DistributedAuthorityMode)
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// The DAMode message is logged first, as ownership locking isn’t allowed when not in DAMode, making it the most relevant message.
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if (!NetworkManager.DistributedAuthorityMode)
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{
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if (NetworkManager.LogLevel <= LogLevel.Error)
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{
@@ -606,7 +606,7 @@ internal void RemoveOwnershipExtended(OwnershipStatusExtended extended)
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/// <returns>true or false depending upon lock operation's success</returns>
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public bool SetOwnershipLock(bool lockOwnership = true)
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{
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// Ensure we log the DAMode message first as locking ownership is not allowed if not in DAMode.
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// The DAMode message is logged first, as ownership locking isn’t allowed when not in DAMode, making it the most relevant message.
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if (!NetworkManager.DistributedAuthorityMode)
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{
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if (NetworkManager.LogLevel <= LogLevel.Error)

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