@@ -384,7 +384,7 @@ public IEnumerator SceneEventMessageLoadWithObjects()
384384
385385 m_Client . SceneManager . ScenePlacedObjects . Add ( 0 , new Dictionary < SceneHandle , NetworkObject > ( )
386386 {
387- { 1 , prefabNetworkObject }
387+ { m_TestSceneHandle , prefabNetworkObject }
388388 } ) ;
389389 var eventData = new SceneEventData ( m_Client )
390390 {
@@ -521,7 +521,7 @@ public IEnumerator SceneEventMessageSynchronize()
521521 } ;
522522 eventData . ScenesToSynchronize . Enqueue ( 101 ) ;
523523 eventData . SceneHandlesToSynchronize = new Queue < SceneHandle > ( ) ;
524- eventData . SceneHandlesToSynchronize . Enqueue ( 202 ) ;
524+ eventData . SceneHandlesToSynchronize . Enqueue ( m_TestSceneHandle ) ;
525525
526526
527527 var message = new SceneEventMessage ( )
@@ -593,12 +593,13 @@ public IEnumerator SceneEventMessageObjectSceneChanged()
593593 {
594594 m_Client . SceneManager . SkipSceneHandling = true ;
595595 var prefabNetworkObject = m_SpawnObject . GetComponent < NetworkObject > ( ) ;
596+
596597 m_Client . SceneManager . ObjectsMigratedIntoNewScene = new Dictionary < SceneHandle , Dictionary < ulong , List < NetworkObject > > >
597598 {
598- { 0 , new Dictionary < ulong , List < NetworkObject > > ( ) }
599+ { m_TestSceneHandle , new Dictionary < ulong , List < NetworkObject > > ( ) }
599600 } ;
600601
601- m_Client . SceneManager . ObjectsMigratedIntoNewScene [ 0 ] . Add ( m_Client . LocalClientId , new List < NetworkObject > ( ) { prefabNetworkObject } ) ;
602+ m_Client . SceneManager . ObjectsMigratedIntoNewScene [ m_TestSceneHandle ] . Add ( m_Client . LocalClientId , new List < NetworkObject > ( ) { prefabNetworkObject } ) ;
602603 var eventData = new SceneEventData ( m_Client )
603604 {
604605 SceneEventType = SceneEventType . ObjectSceneChanged ,
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