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Investigate DedicatedServer.Arguments.Port null
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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

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@@ -1760,15 +1760,20 @@ private void ParseArg<T>(string arg, ref Override<T> value)
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{
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value.Value = (T)Convert.ChangeType(argValue, typeof(T));
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}
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value.Value = (T)Convert.ChangeType("6666", typeof(T));
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}
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private void ParseCommandLineOptions()
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{
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#if UNITY_SERVER && UNITY_DEDICATED_SERVER_ARGUMENTS_PRESENT
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Debug.Log("UNITY_DEDICATED_SERVER_ARGUMENTS_PRESENT");
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if ( UnityEngine.DedicatedServer.Arguments.Port != null)
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{
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Debug.Log("UnityEngine.DedicatedServer.Arguments.Port is null");
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PortOverride.Value = (ushort)UnityEngine.DedicatedServer.Arguments.Port;
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}
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ParseArg(k_OverridePortArg, ref PortOverride);
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#else
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ParseArg(k_OverridePortArg, ref PortOverride);
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#endif

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