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Incrementing NGO version. Updating changelog with new version entries.
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Changed
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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [2.8.0] - 2025-12-08
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### Added
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- It is now possible to control which port clients will bind to using the `UnityTransport.ConnectionData.ClientBindPort` field. If not set, clients will bind to an ephemeral port (same as before this change). (#3764)
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- Added a flag to override command-line arguments (port and ip) in `SetConnectionData`. (#3760)
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- Added a command-line singleton to parse environment command-line arguments. (#3760)
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- Improve performance of `NetworkTransformState`. (#3770)
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- Changed NetworkAnimator to use the `RpcAttribute` along with the appropriate `SendTo` parameter. (#3586)
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### Deprecated
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- Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787)
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- Fixed issue where using the dedicated server package would override all attempts to change the port by code. (#3760)
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- Fixed issue with authority animator instance sending itself RPCs. (#3586)
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### Security
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## [2.7.0] - 2025-10-27
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.8.0",
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"version": "2.8.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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