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Remove --clean-library from any test runs
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.yamato/cmb-service-standalone-tests.yml

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@@ -57,7 +57,7 @@ cmb_service_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}
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- ./Tools/CI/run_cmb_service.sh -e $ECHO_SERVER_PORT -s $CMB_SERVICE_PORT
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --reruncount=1 --clean-library --timeout=1800
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --reruncount=1 --timeout=1800
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artifacts:
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logs:
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paths:

.yamato/console-standalone-test.yml

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@@ -90,7 +90,7 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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{% endif %}
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor -c il2cpp -c {{ platform.name }}
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- UnifiedTestRunner --suite=playmode --testproject={{ project.path }} --editor-location=.Editor --artifacts-path=test-results --player-load-path=build/players --fail-on-assert --reruncount=1 --clean-library --timeout=1800
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- UnifiedTestRunner --suite=playmode --testproject={{ project.path }} --editor-location=.Editor --artifacts-path=test-results --player-load-path=build/players --fail-on-assert --reruncount=1 --timeout=1800
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'

.yamato/desktop-standalone-tests.yml

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@@ -81,7 +81,7 @@ desktop_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --reruncount=1 --clean-library --timeout=1800
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --reruncount=1 --timeout=1800
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artifacts:
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logs:
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paths:

.yamato/mobile-standalone-test.yml

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@@ -97,11 +97,11 @@ mobile_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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# Run tests for Android devices
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- |
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --artifacts-path=test-results --player-load-path=build/players --testproject={{ project.path }} --editor-location=.Editor --player-connection-ip=%BOKKEN_HOST_IP% --fail-on-assert --reruncount=1 --clean-library --timeout=3600
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UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --artifacts-path=test-results --player-load-path=build/players --testproject={{ project.path }} --editor-location=.Editor --player-connection-ip=%BOKKEN_HOST_IP% --fail-on-assert --reruncount=1 --timeout=3600
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{% else %}
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# Run tests for non-Android devices
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- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --artifacts-path=test-results --player-load-path=build/players --testproject={{ project.path }} --editor-location=.Editor --fail-on-assert --reruncount=1 --clean-library --timeout=3600 --device-id=%BOKKEN_DEVICE_ID%
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- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --artifacts-path=test-results --player-load-path=build/players --testproject={{ project.path }} --editor-location=.Editor --fail-on-assert --reruncount=1 --timeout=3600 --device-id=%BOKKEN_DEVICE_ID%
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{% endif %}
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artifacts:
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logs:

.yamato/package-tests.yml

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@@ -47,7 +47,7 @@ package_test_-_ngo_{{ editor }}_{{ platform.name }}:
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# Run UTR to test packages.
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- upm-pvp create-test-project test-project --packages "upm-ci~/packages/*.tgz" --filter "com.unity.netcode.gameobjects" --unity .Editor
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- UnifiedTestRunner --suite=editor --suite=playmode --editor-location=.Editor --testproject=test-project --artifacts-path=test-results "--ff={ops.upmpvpevidence.enable=true}" --reruncount=1 --clean-library
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- UnifiedTestRunner --suite=editor --suite=playmode --editor-location=.Editor --testproject=test-project --artifacts-path=test-results "--ff={ops.upmpvpevidence.enable=true}" --reruncount=1
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artifacts:
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logs:
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paths:

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