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Remove logs
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com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

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@@ -823,10 +823,8 @@ private bool ParseCommandLineOptions(out int port)
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{
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#if UNITY_SERVER && UNITY_DEDICATED_SERVER_ARGUMENTS_PRESENT
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Debug.Log("UNITY_DEDICATED_SERVER_ARGUMENTS_PRESENT");
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if (UnityEngine.DedicatedServer.Arguments.Port != null)
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{
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Debug.Log("UnityEngine.DedicatedServer.Arguments.Port is not null");
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port = UnityEngine.DedicatedServer.Arguments.Port.Value;
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return true;
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}

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