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Merge branch 'develop-2.0.0' into fix/networktransform-autoswitchspace-forcing-updates-localspace
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Obsolete
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## [2.6.0] - 2025-10-12
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### Added
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- `NetworkSceneManager` as an internal wrapper for the `SceneManager.Scene.handle` and swapped all places that use an `int` to represent a `Scene.handle` to instead use the `NetworkSceneManager`. (#3647)
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- Clicking on the Help icon in the inspector will now redirect to the relevant documentation. (#3663)
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- Added a `Set` function onto `NetworkList` that takes an optional parameter that forces an update to be processed even if the current value is equal to the previous value. (#3690)
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### Changed
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- Improved performance of the NetworkVariable. (#3683)
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- Improved performance around the NetworkBehaviour component. (#3687)
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### Fixed
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- Distributed authority clients no longer send themselves in the `ClientIds` list when sending a `ChangeOwnershipMessage`. (#3687)
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- Made a variety of small performance improvements. (#3683)
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## [2.5.1] - 2025-09-14
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### Added

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.6.0",
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"version": "2.6.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"path": "Samples~/Bootstrap"
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}
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]
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}
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}

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