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correcting the comment.
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com.unity.netcode.gameobjects/Runtime/NetworkVariable/NetworkVariable.cs

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Original file line numberDiff line numberDiff line change
@@ -413,7 +413,7 @@ internal override void WriteFieldSynchronization(FastBufferWriter writer)
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/// </summary>
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internal override void OnSpawned()
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{
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// Assure any changes made to any NetworkVariable during spawn or post-spawn are
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// Assure any changes made to this NetworkVariable during spawn or post-spawn are
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// serialized with the CreateObjectMessage.
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if (IsDirty() && CanSend())
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{

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