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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -37,7 +37,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Fixed NetworkTransform state synchronization issue when `NetworkTransform.SwitchTransformSpaceWhenParented` is enabled and the associated NetworkObject is parented multiple times in a single frame or within a couple of frames. (#3664)
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- Fixed issue when spawning, parenting, and immediately re-parenting when `NetworkTransform.SwitchTransformSpaceWhenParented` is enabled. (#3664)
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- Fixed issue where the disconnect event and provided message was too generic to know why the disconnect occurred. (#3551)
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- Exception when the network prefab list in the network manager has uninitialized elements.
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3739)
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