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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -10,6 +10,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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-`NetworkSceneManager` as an internal wrapper for the `SceneManager.Scene.handle` and swapped all places that use an `int` to represent a `Scene.handle` to instead use the `NetworkSceneManager`. (#3647)
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- Clicking on the Help icon in the inspector will now redirect to the relevant documentation. (#3663)
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- Added a `Set` function onto `NetworkList` that takes an optional parameter that forces an update to be processed even if the current value is equal to the previous value. (#3690)
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@@ -26,6 +27,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Distributed authority clients no longer send themselves in the `ClientIds` list when sending a `ChangeOwnershipMessage`. (#3687)
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- Made a variety of small performance improvements. (#3683)
thrownewException($"{nameof(GetSceneOriginHandle)} called when {nameof(SceneOriginHandle)} is still zero but the {nameof(NetworkObject)} is already spawned!");
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