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Addressing Changeog feedback from #3810 PR
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -42,7 +42,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Improve performance of `ParentSyncMessage`. (#3814)
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- If the Unity Transport Disconnect Timeout is set to 0 in the Editor, the timeout will be entirely disabeled. (#3810)
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- Improve performance of `DestroyObjectMessage`. (#3801)
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- Improve performance of `CreateObjectMessage`. (#3800)
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- First pass of CoreCLR engine API changes. (#3799)
@@ -54,7 +53,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Ensure `NetworkBehaviour.IsSessionOwner` is correctly set when a new session owner is promoted. (#3817)
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- Reset extended ownership flags on `NetworkObject` despawn. (#3817)
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- Fixed issue where maxCapacity calculation overflows if a developer sets a very, very high (large) m_DisconnectTimeoutMS in the Editor for Unity Transport. (#3810)
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- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)
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- Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787)
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- Fixed issue where a warning message was being logged upon a client disconnecting from a server when the log level is set to developer. (#3786)
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- Fixed issue where the server or host would no longer have access to the transport id to client id table when processing a transport level client disconnect event. (#3786)

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