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style - fixes
Fixing some style related issues. Updating the UnifiedBootstrap comment.
1 parent e294325 commit 6494ff4

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Lines changed: 5 additions & 5 deletions

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com.unity.netcode.gameobjects/Runtime/Components/Helpers/UnifiedBootstrap.cs

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@@ -7,9 +7,9 @@
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namespace Unity.Netcode
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{
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/// <summary>
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/// TODO-UNIFIED: Would need to be reviewed for alternate ways of handling this.
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/// Creates the hosted world and provides a means to configuring
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/// the 2nd port for unified netcode connection.
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/// TODO-UNIFIED: Needs furthery review and proper error messaging using the new logging context.
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/// Handles the bootstrap process for both client and server in unified mode. This is used to create the world and set it on the
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/// NetworkManager during initialization.
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/// </summary>
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internal class UnifiedBootstrap : ClientServerBootstrap
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{

com.unity.netcode.gameobjects/Runtime/Components/NetworkRigidbody.cs

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@@ -9,7 +9,7 @@ namespace Unity.Netcode.Components
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/// mode of the <see cref="Rigidbody"/> and disabling it on all peers but the authoritative one.
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/// </summary>
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[RequireComponent(typeof(NetworkTransform))]
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// TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
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// TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
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#if !UNIFIED_NETCODE
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[RequireComponent(typeof(Rigidbody))]
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#endif

com.unity.netcode.gameobjects/Runtime/Components/NetworkRigidbody2D.cs

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@@ -9,7 +9,7 @@ namespace Unity.Netcode.Components
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/// mode of the rigidbody and disabling it on all peers but the authoritative one.
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/// </summary>
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[RequireComponent(typeof(NetworkTransform))]
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// TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
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// TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
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#if !UNIFIED_NETCODE
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[RequireComponent(typeof(Rigidbody2D))]
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#endif

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