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com.unity.netcode.gameobjects/Runtime/Components Expand file tree Collapse file tree Original file line number Diff line number Diff line change 77namespace Unity . Netcode
88{
99 /// <summary>
10- /// TODO-UNIFIED: Would need to be reviewed for alternate ways of handling this .
11- /// Creates the hosted world and provides a means to configuring
12- /// the 2nd port for unified netcode connection .
10+ /// TODO-UNIFIED: Needs furthery review and proper error messaging using the new logging context .
11+ /// Handles the bootstrap process for both client and server in unified mode. This is used to create the world and set it on the
12+ /// NetworkManager during initialization .
1313 /// </summary>
1414 internal class UnifiedBootstrap : ClientServerBootstrap
1515 {
Original file line number Diff line number Diff line change @@ -9,7 +9,7 @@ namespace Unity.Netcode.Components
99 /// mode of the <see cref="Rigidbody"/> and disabling it on all peers but the authoritative one.
1010 /// </summary>
1111 [ RequireComponent ( typeof ( NetworkTransform ) ) ]
12- // TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
12+ // TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
1313#if ! UNIFIED_NETCODE
1414 [ RequireComponent ( typeof ( Rigidbody ) ) ]
1515#endif
Original file line number Diff line number Diff line change @@ -9,7 +9,7 @@ namespace Unity.Netcode.Components
99 /// mode of the rigidbody and disabling it on all peers but the authoritative one.
1010 /// </summary>
1111 [ RequireComponent ( typeof ( NetworkTransform ) ) ]
12- // TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
12+ // TODO-UNIFIED: We should not require this for unified and come up with a different way of handling the dependency
1313#if ! UNIFIED_NETCODE
1414 [ RequireComponent ( typeof ( Rigidbody2D ) ) ]
1515#endif
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