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com.unity.netcode.gameobjects/Runtime/SceneManagement Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -1120,7 +1120,7 @@ internal void SynchronizeSceneNetworkObjects(NetworkManager networkManager)
11201120#if UNIFIED_NETCODE
11211121 // This handles the case where a NetworkObject is serialized with a ghost component but the ghost isn't actually included in
11221122 // the spawn message and won't be spawned by the client until later in the N4E synchronization process. In this case, we need
1123- // to defer the deserialization of the NetworkObject until the ghost is spawned and we have an instance to deserialize this
1123+ // to defer the deserialization of the NetworkObject until the ghost is spawned and we have an instance to deserialize this
11241124 // information during synchronization.
11251125 if ( serializedObject . HasGhost )
11261126 {
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