Skip to content

Commit 6361bb3

Browse files
style
removing xml-api trailing space.
1 parent 9eac4dd commit 6361bb3

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1120,7 +1120,7 @@ internal void SynchronizeSceneNetworkObjects(NetworkManager networkManager)
11201120
#if UNIFIED_NETCODE
11211121
// This handles the case where a NetworkObject is serialized with a ghost component but the ghost isn't actually included in
11221122
// the spawn message and won't be spawned by the client until later in the N4E synchronization process. In this case, we need
1123-
// to defer the deserialization of the NetworkObject until the ghost is spawned and we have an instance to deserialize this
1123+
// to defer the deserialization of the NetworkObject until the ghost is spawned and we have an instance to deserialize this
11241124
// information during synchronization.
11251125
if (serializedObject.HasGhost)
11261126
{

0 commit comments

Comments
 (0)