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Use ReadByteSafe instead of ReadValueSafe
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/DestroyObjectMessage.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -45,7 +45,7 @@ public void Serialize(FastBufferWriter writer, int targetVersion)
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if (IsDistributedAuthority)
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{
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writer.WriteValueSafe(bitset);
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writer.WriteByteSafe(bitset);
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if (IsTargetedDestroy)
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{

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