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Remove runtime tests from project_tests and package_tests to test the standalone and cmb retry functionality
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.yamato/package-tests.yml

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@@ -48,7 +48,7 @@ package_test_-_ngo_{{ editor }}_{{ platform.name }}:
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# Run UTR to test packages.
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- upm-pvp create-test-project test-project --packages "upm-ci~/packages/*.tgz" --filter "com.unity.netcode.gameobjects" --unity .Editor
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- UnifiedTestRunner --suite=editor --editor-location=.Editor --testproject=test-project --artifacts-path=test-results "--ff={ops.upmpvpevidence.enable=true}" --rerun-strategy=Test --retry=1
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- UnifiedTestRunner --suite=playmode --editor-location=.Editor --testproject=test-project --artifacts-path=test-results "--ff={ops.upmpvpevidence.enable=true}" --rerun-strategy=Test --retry=1
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# - UnifiedTestRunner --suite=playmode --editor-location=.Editor --testproject=test-project --artifacts-path=test-results "--ff={ops.upmpvpevidence.enable=true}" --rerun-strategy=Test --retry=1
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.yamato/project-tests.yml

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@@ -39,7 +39,7 @@ test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models. Installing basic editor for tests execution
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- UnifiedTestRunner --testproject={{ project.path }} --suite=editor --artifacts-path=test-results --editor-location=.Editor --rerun-strategy=Test --retry=1 --timeout=1800
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- UnifiedTestRunner --testproject={{ project.path }} --suite=playmode --artifacts-path=test-results --editor-location=.Editor --rerun-strategy=Test --retry=1 --timeout=1800
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# - UnifiedTestRunner --testproject={{ project.path }} --suite=playmode --artifacts-path=test-results --editor-location=.Editor --rerun-strategy=Test --retry=1 --timeout=1800
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