@@ -208,7 +208,7 @@ internal void __endSendClientRpc(ref FastBufferWriter bufferWriter, uint rpcMeth
208208 {
209209 foreach ( var targetClientId in clientRpcParams . Send . TargetClientIds )
210210 {
211- if ( targetClientId == NetworkManager . ServerClientId )
211+ if ( targetClientId == networkManager . ServerClientId )
212212 {
213213 shouldInvokeLocally = true ;
214214 continue ;
@@ -225,7 +225,7 @@ internal void __endSendClientRpc(ref FastBufferWriter bufferWriter, uint rpcMeth
225225 {
226226 foreach ( var targetClientId in clientRpcParams . Send . TargetClientIdsNativeArray )
227227 {
228- if ( targetClientId == NetworkManager . ServerClientId )
228+ if ( targetClientId == networkManager . ServerClientId )
229229 {
230230 shouldInvokeLocally = true ;
231231 continue ;
@@ -353,7 +353,6 @@ internal FastBufferWriter __beginSendRpc(uint rpcMethodId, RpcParams rpcParams,
353353 internal void __endSendRpc ( ref FastBufferWriter bufferWriter , uint rpcMethodId , RpcParams rpcParams , RpcAttribute . RpcAttributeParams attributeParams , SendTo defaultTarget , RpcDelivery rpcDelivery )
354354#pragma warning restore IDE1006 // restore naming rule violation check
355355 {
356- // Sould we create a local networkManager var to improve performance instead of using 2 times m_NetworkManager?
357356 var rpcMessage = new RpcMessage
358357 {
359358 Metadata = new RpcMetadata
@@ -579,7 +578,7 @@ public NetworkObject NetworkObject
579578 {
580579 get
581580 {
582- if ( m_NetworkObject )
581+ if ( m_NetworkObject != null )
583582 {
584583 return m_NetworkObject ;
585584 }
@@ -599,7 +598,7 @@ public NetworkObject NetworkObject
599598 // or NetworkBehaviour.IsSpawned (i.e. to early exit if not spawned) which, in turn, could generate several Warning messages
600599 // per spawned NetworkObject. Checking for ShutdownInProgress prevents these unnecessary LogWarning messages.
601600 // We must check IsSpawned, otherwise a warning will be logged under certain valid conditions (see OnDestroy)
602- if ( IsSpawned && ! m_NetworkObject && ( ! m_NetworkManager || ! m_NetworkManager . ShutdownInProgress ) )
601+ if ( IsSpawned && ! m_NetworkObject && ( m_NetworkObject == null || ! m_NetworkManager . ShutdownInProgress ) )
603602 {
604603 if ( NetworkLog . CurrentLogLevel <= LogLevel . Normal )
605604 {
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