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Commit 4ef194f

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fix
Removing trailing spaces.
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-2
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com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs

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@@ -12,7 +12,7 @@ namespace Unity.Netcode
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/// <typeparam name="T">The type of interpolated value</typeparam>
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#if NETCODE_UAC1001_CHECKS
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[Serializable]
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#endif
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#endif
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public abstract class BufferedLinearInterpolator<T> where T : struct
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{
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// Constant absolute value for max buffer count instead of dynamic time based value. This is in case we have very low tick rates, so

com.unity.netcode.gameobjects/Runtime/Timing/NetworkTime.cs

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@@ -11,7 +11,7 @@ namespace Unity.Netcode
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/// </summary>
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#if NETCODE_UAC1001_CHECKS
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[Serializable]
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#endif
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#endif
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public struct NetworkTime
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{
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private double m_TimeSec;

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