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test - fix
Only populate the owner write NetworkList values when running the owner write tests.
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkListTests.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -294,7 +294,7 @@ private int[] Shuffle(List<int> list)
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private List<NetworkObject> m_SpawnedObjects = new List<NetworkObject>();
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internal const int ValueCount = 10;
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internal bool IsOwnerWriteTest;
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internal static bool IsOwnerWriteTest;
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internal NetworkManager LateJoinedClient;
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internal static List<int> OwnerWriteExpectedValues = new List<int>();
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@@ -473,7 +473,7 @@ public override void OnDestroy()
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public override void OnNetworkSpawn()
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{
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if (IsOwner)
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if (NetworkListTests.IsOwnerWriteTest && IsOwner)
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{
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for (int i = 0; i < NetworkListTests.ValueCount; i++)
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{

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