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Add PR number to changelog entry
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -10,7 +10,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets.
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- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
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- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)
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### Changed

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