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fix
Moving the mid-test #endif and moving it to the bottom.
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkVariableTests.cs

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@@ -582,7 +582,6 @@ public void TestINetworkSerializableClassCallsNetworkSerialize([Values] HostOrSe
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// Wait for the client-side to notify it is finished initializing and spawning.
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Assert.True(WaitForConditionOrTimeOutWithTimeTravel(VerifyCallback));
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}
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#endif
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[Test]
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public void TestINetworkSerializableStructCallsNetworkSerialize([Values] HostOrServer useHost)
@@ -4881,3 +4880,4 @@ protected override IEnumerator OnTearDown()
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}
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}
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}
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#endif

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