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Adding change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed regression issue in v2.x where `NetworkObject.GetNetworkBehaviourAtOrderIndex` was converted from public to internal. (#3541)
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- Fixed synchronizing the destroyGameObject parameter to clients for InScenePlaced network objects. (#3514)
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- Fixed distributed authority related issue where enabling the `NetworkObject.DestroyWithScene` would cause errors when a destroying non-authority instances due to loading (single mode) or unloading scene events. (#3500)
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