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Add recreating test
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkBehaviourPrePostSpawnTests.cs

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@@ -43,6 +43,10 @@ internal class NetworkBehaviourPreSpawn : NetworkBehaviour
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protected override void OnNetworkPreSpawn(ref NetworkManager networkManager)
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{
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if (NetworkObject.NetworkManagerOwner == null)
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{
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Assert.Fail("NetworkManagerOwner should be set before calling OnNetworkPreSpawn");
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}
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OnNetworkPreSpawnCalled = true;
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// If we are the server, then set the randomly generated value (1-200).
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// Otherwise, just set the value to 0.

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