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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -25,6 +25,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `NetworkTransform` issue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875)
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- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
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- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
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- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)
AssertOnTimeout($"Server add to owner write collection property failed to restore on {className}{compDictionaryServer.name}! {compDictionaryServer.GetLog()}");
@@ -840,7 +840,6 @@ public IEnumerator TestDictionaryCollections()
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// Server-side add a completely new key and SerializableObject to to owner write permission property
AssertOnTimeout($"Client-{client.LocalClientId} add to server write collection property failed to restore on {className}{compDictionary.name}! {compDictionary.GetLog()}");
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// Client-side add the same key and SerializableObject to server write permission property (would throw key exists exception too if previous failed)
AssertOnTimeout($"[Server] Not all instances of client-{compDictionaryServer.OwnerClientId}'s {className}{compDictionaryServer.name} component match! {compDictionaryServer.GetLog()}");
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ValidateClientsFlat(client);
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////////////////////////////////////
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// Owner Change SerializableObject Entry
@@ -915,7 +915,7 @@ public IEnumerator TestDictionaryCollections()
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{
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// Server-side update same key value prior to being updated to the owner side
AssertOnTimeout($"Server update collection entry value to local owner write collection property failed to restore on {className}{compDictionaryServer.name}! {compDictionaryServer.GetLog()}");
@@ -956,7 +956,7 @@ public IEnumerator TestDictionaryCollections()
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{
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// Owner-side update same key value prior to being updated to the server side
AssertOnTimeout($"Client-{client.LocalClientId} update collection entry value to local server write collection property failed to restore on {className}{compDictionary.name}! {compDictionary.GetLog()}");
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