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chore: Updated aspects of Netcode package in anticipation of v2.10.0 release (#3880)
Co-authored-by: michal-chrobot <michal.chrobot@unity3d.com>
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com.unity.netcode.gameobjects/CHANGELOG.md

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- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853)
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### Changed
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- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857)
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### Deprecated
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### Fixed
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- Fixed `NetworkTransform` issue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875)
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- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
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- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
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- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)
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### Security
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### Obsolete
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## [2.10.0] - 2026-03-01
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### Added
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- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853)
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### Changed
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- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857)
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### Fixed
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- Fixed `NetworkTransform` issue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875)
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- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
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- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
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- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)
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## [2.9.0] - 2026-02-01
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.10.0",
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"version": "2.10.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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