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/// Both the <see cref="AttachableNode"/> and this <see cref="AttachableBehaviour"/> instances should be in the spawned state before this
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/// is invoked.
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/// </remarks>
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/// <param name="parent">The <see cref="NetworkBehaviour"/> to be applied or null to reparent under its original <see cref="GameObject"/> when spawned.</param>
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/// <param name="attachableNode">The <see cref="AttachableNode"/> to attach this instance to.</param>
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