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Put back needed change
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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs

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@@ -954,6 +954,7 @@ internal void CreateAndSpawnPlayer(ulong ownerId)
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var globalObjectIdHash = playerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash;
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var networkObject = NetworkManager.SpawnManager.GetNetworkObjectToSpawn(globalObjectIdHash, ownerId, playerPrefab.transform.position, playerPrefab.transform.rotation);
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networkObject.IsSceneObject = false;
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networkObject.NetworkManagerOwner = NetworkManager;
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networkObject.SpawnAsPlayerObject(ownerId, networkObject.DestroyWithScene);
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}
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}

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