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Update changelog
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,7 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)
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### Changed
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- Improve performance of `NetworkTransform`. (#3907)
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### Deprecated
2020

com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -4822,7 +4822,6 @@ private static void RegisterNetworkManagerForTickUpdate(NetworkManager networkMa
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/// <param name="networkTransform"></param>
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private static void RegisterForTickUpdate(NetworkTransform networkTransform)
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{
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//CHECK can we use NetworkManager.Singleton instead as we are in static context?
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var networkManager = networkTransform.NetworkManager;
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if (!networkManager.DistributedAuthorityMode && !s_NetworkTickRegistration.ContainsKey(networkManager))
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{
@@ -4840,7 +4839,6 @@ private static void RegisterForTickUpdate(NetworkTransform networkTransform)
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/// <param name="networkTransform"></param>
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private static void DeregisterForTickUpdate(NetworkTransform networkTransform)
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{
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//CHECK static context, can we use NetworkManager.Singleton?
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var networkManager = networkTransform.NetworkManager;
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if (!networkManager)
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{

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