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Undo update to CHANGELOG
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,7 +12,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Clicking on the Help icon in the inspector will now redirect to the relevant documentation. (#3663)
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- Added a `Set` function onto `NetworkList` that takes an optional parameter that forces an update to be processed even if the current value is equal to the previous value. (#3690)
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- `NetworkSceneManager` as an internal wrapper for the `SceneManager.Scene.handle` and swapped all places that use an `int` to represent a `Scene.handle` to instead use the `NetworkSceneManager`. (#3647)
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### Changed
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@@ -29,7 +28,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Multiple disconnect events from the same transport will no longer disconnect the host. (#3707)
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- Made a variety of small performance improvements. (#3683)
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- Distributed authority clients no longer send themselves in the `ClientIds` list when sending a `ChangeOwnershipMessage`. (#3687)
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### Security
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