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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -25,6 +25,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Fixed error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1720)
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- Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. (#1680)
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- Fixed NetworkList to properly call INetworkSerializable's NetworkSerialize() method (#1682)
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- Fixed FastBufferReader being created with a length of 1 if provided an input of length 0 (#1724)
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- Fixed The NetworkConfig's checksum hash includes the NetworkTick so that clients with a different tickrate than the server are identified and not allowed to connect (#1728)
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- Fixed OwnedObjects not being properly modified when using ChangeOwnership (#1731)
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