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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+4-1Lines changed: 4 additions & 1 deletion
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@@ -11,10 +11,12 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- It is now possible to control which port clients will bind to using the `UnityTransport.ConnectionData.ClientBindPort` field. If not set, clients will bind to an ephemeral port (same as before this change). (#3764)
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- Added `NetworkAnimator.AuthorityMode` which allows you to select whether the `NetworkAnimator` will use a server or owner authority model for state updates (like `NetworkTransform`). (#3586)
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- Added the ability to select which `Animator` parameters the authority `NetworkAnimator` instance should synchronize. This can be done via the inspector view interface or during runtime via `NetworkAnimator.EnableParameterSynchronization`. (#3586)
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### Changed
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- Changed NetworkAnimator's to use the `RpcAttribute` along with the appropriate `SendTo` parameter. (#3586)
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### Deprecated
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@@ -24,6 +26,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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