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Scripts may rely on exact sound / speech lengths which may differ per language #2320

@Caball009

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@Caball009

Thanks to @helmutbuhler for noticing this issue.

*** IF ***
  'Taunts_Toxin001' has completed playing.
*** THEN ***
  [???]All of Player 'player0''s buildings and units are dealt a lethal amount of damage.
Data\Audio\Speech\<language>\ttoxi001.wav
file length english: 3471 msec
file length german:  1435 msec

If a multiplayer map has a script like this, then all players must have an audio file with the exact same length or the game is going to mismatch. The audio files for non-English languages may differ in length from English ones. This appears to be case, in some instances at the very least, which is problematic.

Alternatively, players may have modified their audio files. xezon mentioned that some audio files were shortened for GeneralsGamePatch.

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    AudioIs audio relatedBugSomething is not working right, typically is user facingGenRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerScriptIs related to Script Engine, SCBWorldBuilderRelates to World BuilderZHRelates to Zero Hour

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