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GameMain.cpp
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67 lines (57 loc) · 2 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// GameMain.cpp
// The main entry point for the game
// Author: Michael S. Booth, April 2001
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/GameEngine.h"
#include "Common/ReplaySimulation.h"
#include "Common/ReplayListCsv.h"
/**
* This is the entry point for the game system.
*/
Int GameMain()
{
int exitcode = 0;
// initialize the game engine using factory function
TheGameEngine = CreateGameEngine();
TheGameEngine->init();
if (!TheGlobalData->m_simulateReplays.empty())
{
exitcode = ReplaySimulation::simulateReplays(TheGlobalData->m_simulateReplays, TheGlobalData->m_simulateReplayJobs);
}
else if (!TheGlobalData->m_writeReplayList.isEmpty())
{
bool success = WriteOutReplayList(TheGlobalData->m_writeReplayList);
exitcode = success ? 0 : 1;
}
else
{
// run it
TheGameEngine->execute();
}
// since execute() returned, we are exiting the game
delete TheGameEngine;
TheGameEngine = NULL;
return exitcode;
}