-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathshader_debug.log
More file actions
156 lines (156 loc) · 5.25 KB
/
shader_debug.log
File metadata and controls
156 lines (156 loc) · 5.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
=== SHADER MANAGER DEBUG (Frame 2800) ===
Shader count: 4
Screen size: 1397x1328
Time: 23.867
--- Shader 0 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 1 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 2 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 3 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Additional Uniform Values ---
--- Common Uniform Values ---
resolution: (1397.000, 1328.000) (Vector2)
--- Render Target Status ---
Target 0: read_buffer.id=1, write_buffer.id=2
Target 0: read_buffer.texture.id=3, write_buffer.texture.id=4
Target 1: read_buffer.id=3, write_buffer.id=4
Target 1: read_buffer.texture.id=5, write_buffer.texture.id=6
Target 2: read_buffer.id=5, write_buffer.id=6
Target 2: read_buffer.texture.id=7, write_buffer.texture.id=8
Target 3: read_buffer.id=7, write_buffer.id=8
Target 3: read_buffer.texture.id=9, write_buffer.texture.id=10
--- Texture Binding Information (Current Frame State) ---
Shader 0 texture bindings:
prgm0Texture (loc=4) -> texture.id=3 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=5 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=7 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=9 (from target[3].read_buffer)
Shader 1 texture bindings:
prgm0Texture (loc=4) -> texture.id=3 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=5 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=7 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=9 (from target[3].read_buffer)
Shader 2 texture bindings:
prgm0Texture (loc=4) -> texture.id=3 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=5 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=7 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=9 (from target[3].read_buffer)
Shader 3 texture bindings:
prgm0Texture (loc=4) -> texture.id=3 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=5 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=7 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=9 (from target[3].read_buffer)
=== END SHADER MANAGER DEBUG ===
=== SHADER MANAGER DEBUG (Frame 2801) ===
Shader count: 4
Screen size: 1397x1328
Time: 23.876
--- Shader 0 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 1 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 2 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Shader 3 Uniform Locations ---
time: 9
frame: 0
resolution: 8
prgm0Texture: 4
prgm1Texture: 5
prgm2Texture: 6
prgm3Texture: 7
mouse: 1
mouselerp: 2
--- Additional Uniform Values ---
--- Common Uniform Values ---
resolution: (1397.000, 1328.000) (Vector2)
--- Render Target Status ---
Target 0: read_buffer.id=2, write_buffer.id=1
Target 0: read_buffer.texture.id=4, write_buffer.texture.id=3
Target 1: read_buffer.id=4, write_buffer.id=3
Target 1: read_buffer.texture.id=6, write_buffer.texture.id=5
Target 2: read_buffer.id=6, write_buffer.id=5
Target 2: read_buffer.texture.id=8, write_buffer.texture.id=7
Target 3: read_buffer.id=8, write_buffer.id=7
Target 3: read_buffer.texture.id=10, write_buffer.texture.id=9
--- Texture Binding Information (Current Frame State) ---
Shader 0 texture bindings:
prgm0Texture (loc=4) -> texture.id=4 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=6 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=8 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=10 (from target[3].read_buffer)
Shader 1 texture bindings:
prgm0Texture (loc=4) -> texture.id=4 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=6 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=8 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=10 (from target[3].read_buffer)
Shader 2 texture bindings:
prgm0Texture (loc=4) -> texture.id=4 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=6 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=8 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=10 (from target[3].read_buffer)
Shader 3 texture bindings:
prgm0Texture (loc=4) -> texture.id=4 (from target[0].read_buffer)
prgm1Texture (loc=5) -> texture.id=6 (from target[1].read_buffer)
prgm2Texture (loc=6) -> texture.id=8 (from target[2].read_buffer)
prgm3Texture (loc=7) -> texture.id=10 (from target[3].read_buffer)
=== END SHADER MANAGER DEBUG ===