Implements: BaseComponentView, ITagComponentView, IComponentModelConfig
Model: TagComponentModel
An info tag.
Text: Text of the tag.Icon: Sprite that will appear in the left side of the tag.
void Configure(BaseComponentModel newModel): Fills the model and refreshes the tag component with this data.void SetText(string newText): Set the tag text.void SetIcon(Sprite newIcon): Set the tag icon.
- Drag the prefab to your scene.
- Configure the model from the inspector.
- Click on [REFRESH].
