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Add proper RmlUi conversion infrastructure and main UI
This commit adds a complete RmlUi-based UI system without compat layers. Uses RmlUi properly with RML templates, RCSS styling, and Lua for logic only. New RmlUi Infrastructure: - Main UI RML template (scen_edit/view_rmlui/rml/springboard_main.rml) - Complete UI structure: top menu, team selector, tabbed window, bottom bar - Declarative HTML-like markup for all UI elements - Semantic element IDs for event binding - RCSS Stylesheet (scen_edit/view_rmlui/rcss/springboard.rcss) - Complete styling for entire UI - Dark theme matching original Chili appearance - Flexbox layouts for responsive design - Hover and active states for interactive elements - ViewRmlUi Class (scen_edit/view_rmlui/view_rmlui.lua) - Loads main RML document - Initializes all UI subsystems - Event binding for menu buttons - Team selector integration - Bottom bar with status and controls - Project menu (New, Open, Save, Quick Save) - Upload log functionality - Proper lifecycle management - Init System (scen_edit/view_rmlui/init_rmlui.lua) - Loads RmlUi manager and dialogs - Loads ViewRmlUi - Replaces View class with RmlUi version - Engine compatibility check Documentation: - FULL_CONVERSION_STATUS.md - Detailed conversion tracking - 11% complete (11/104 files) - Conversion pattern documentation - Next steps and priorities - Component-by-component status Completed Components: - Top Left Menu with all buttons functional - Team Selector with team switching - Bottom Bar with status and controls - Project menu (New/Open/Save) - All dialogs from previous commit Status: 11/104 files converted (11%) Ready for: Continued systematic conversion of remaining components
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FULL_CONVERSION_STATUS.md

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# SpringBoard Full RmlUi Conversion Status
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## Overview
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This document tracks the complete conversion of SpringBoard from Chili to RmlUi. This is a **proper full conversion** - not a compatibility layer, but a complete rewrite to use RmlUi as intended.
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## Conversion Approach
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### Proper RmlUi Usage
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RmlUi is designed around:
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1. **RML Templates** - HTML-like markup for UI structure
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2. **RCSS Stylesheets** - CSS-like styling
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3. **Lua Logic** - Event handling and business logic only
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This is fundamentally different from Chili's programmatic Lua-only approach.
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### Conversion Pattern
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For each component:
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1. Create RML template with proper structure
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2. Create/update RCSS for styling
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3. Convert Lua code to load RML and bind events
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4. Remove all programmatic UI creation
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## Progress
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### Core Infrastructure ✅ COMPLETE
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- [x] RmlUi Manager (`scen_edit/view_rmlui/rmlui_manager.lua`)
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- Context creation and lifecycle
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- Document loading
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- Input event routing
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- Rendering integration
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- [x] RmlUi Widget (`LuaUI/widgets/api_sb_rmlui.lua`)
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- Spring integration
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- Input forwarding
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- Rendering hooks
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- [x] Main UI Template (`scen_edit/view_rmlui/rml/springboard_main.rml`)
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- Complete UI structure in RML
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- Top menu, team selector, tabbed window, bottom bar
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- All major UI elements defined
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- [x] Main Stylesheet (`scen_edit/view_rmlui/rcss/springboard.rcss`)
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- Complete styling for all UI elements
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- Dark theme matching original Chili appearance
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- Responsive layout with flexbox
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### View System ✅ COMPLETE
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- [x] ViewRmlUi class (`scen_edit/view_rmlui/view_rmlui.lua`)
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- Loads main RML template
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- Initializes all UI subsystems
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- Event binding for top menu
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- Team selector integration
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- Bottom bar integration
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- Proper lifecycle management
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### Dialogs ✅ COMPLETE
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- [x] Base Dialog (`scen_edit/view_rmlui/dialog/rmlui_dialog.lua`)
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- [x] New Project Dialog (`scen_edit/view_rmlui/dialog/rmlui_new_project_dialog.lua`)
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- [x] File Dialog (`scen_edit/view_rmlui/dialog/rmlui_file_dialog.lua`)
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- [x] Save Project Dialog (`scen_edit/view_rmlui/dialog/rmlui_save_project_dialog.lua`)
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- [x] Open Project Dialog (`scen_edit/view_rmlui/dialog/rmlui_open_project_dialog.lua`)
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- [x] RML templates for all dialogs
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- [x] RCSS styling (`scen_edit/view_rmlui/rcss/dialog.rcss`)
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### Main UI Components 🚧 IN PROGRESS
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- [x] Top Left Menu (integrated in main template)
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- [x] Exit button
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- [x] Menu/Lobby button
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- [x] Upload Log button
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- [x] Data Directory button
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- [x] Project menu (New, Open, Save, Quick Save)
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- [x] Team Selector (integrated in main template)
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- [x] Team dropdown
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- [x] Lock team checkbox
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- [x] Bottom Bar (integrated in main template)
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- [x] Status window
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- [x] Command window (structure)
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- [x] Control buttons (Play/Pause)
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- [ ] Tabbed Window **NEEDS WORK**
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- [x] Structure in RML
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- [ ] Editor registration system
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- [ ] Tab switching logic
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- [ ] Dynamic tab creation
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- [ ] Selection Manager **NEEDS CONVERSION**
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- [ ] Convert to RmlUi
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- [ ] RML template
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- [ ] Event binding
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- [ ] Model Shaders **NEEDS CONVERSION**
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- [ ] Convert to RmlUi
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- [ ] RML template
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- [ ] Shader controls
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### Editor System ⏳ PENDING
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- [ ] Base Editor class
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- [ ] Convert to use RML templates
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- [ ] Field system integration with RmlUi
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- [ ] Registration system
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- [ ] Field Types (15+ types)
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- [ ] NumericField
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- [ ] StringField
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- [ ] BooleanField
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- [ ] ColorField
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- [ ] AssetField
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- [ ] ObjectField
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- [ ] TeamField
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- [ ] GroupField
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- [ ] ArrayField
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- [ ] ChoiceField
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- [ ] MaterialField
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- [ ] UnitTypeField
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- [ ] FeatureTypeField
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- [ ] Others...
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### Map Editors ⏳ PENDING
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- [ ] HeightmapEditor
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- [ ] TextureEditor
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- [ ] WaterEditor
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- [ ] GrassEditor
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- [ ] MetalEditor
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- [ ] LightingEditor
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- [ ] SkyEditor
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- [ ] TerrainSettingsEditor
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- [ ] DNTSEditor
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- [ ] MaterialBrowser
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- [ ] BrushDrawer
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- [ ] SavedBrushes
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### Object Editors ⏳ PENDING
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- [ ] ObjectPropertyWindow
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- [ ] ObjectDefsView
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- [ ] ObjectDefsPanel
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- [ ] CollisionWindow
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- [ ] AnimationsView
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### Trigger System ⏳ PENDING
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- [ ] TriggersWindow
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- [ ] TriggerWindow
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- [ ] EventWindow
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- [ ] ConditionWindow
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- [ ] ActionWindow
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- [ ] VariablesWindow
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- [ ] AreasWindow
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- [ ] RuntimeView
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- [ ] DebugVariableView
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- [ ] CustomWindow
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- [ ] Trigger field types
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- [ ] TriggerField
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- [ ] TriggerDataTypeField
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- [ ] FunctionField
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- [ ] NumericComparisonField
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- [ ] IdentityComparisonField
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- [ ] OrderWindow
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### General Editors ⏳ PENDING
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- [ ] PlayersWindow
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- [ ] PlayerWindow
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- [ ] DiplomacyWindow
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- [ ] ScenarioInfoView
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### Actions ⏳ PENDING
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- [ ] All action UI components (14 files)
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### Other Components ⏳ PENDING
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- [ ] AssetView
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- [ ] Clipboard (already loaded, may need updates)
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## Statistics
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| Category | Total Files | Converted | Remaining |
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|----------|-------------|-----------|-----------|
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| Core Infrastructure | 2 | 2 | 0 |
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| View System | 1 | 1 | 0 |
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| Dialogs | 8 | 5 | 3 |
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| Main UI | 6 | 3 | 3 |
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| Editors | 1 | 0 | 1 |
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| Fields | 15 | 0 | 15 |
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| Map Editors | 12 | 0 | 12 |
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| Object Editors | 5 | 0 | 5 |
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| Trigger System | 15 | 0 | 15 |
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| General Editors | 4 | 0 | 4 |
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| Actions | 14 | 0 | 14 |
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| Other | 21 | 0 | 21 |
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| **TOTAL** | **104** | **11** | **93** |
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**Conversion Progress: 11% (11/104 files)**
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## How to Complete Conversion
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### For Each Component:
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1. **Analyze Chili Code**
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- Understand UI structure
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- Identify dynamic elements
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- Map event handlers
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2. **Create RML Template**
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```xml
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<rml>
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<head>
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<title>Component Name</title>
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<link type="text/rcss" href="component.rcss"/>
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</head>
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<body>
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<!-- UI structure here -->
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</body>
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</rml>
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```
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3. **Create/Update RCSS**
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```css
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.component-class {
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/* Styling here */
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}
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```
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4. **Convert Lua Code**
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```lua
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-- Load RML
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local doc = SB.rmlui:LoadDocument(rmlPath, true)
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-- Get elements
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local button = doc:GetElementById("my-button")
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-- Bind events
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button:AddEventListener("click", function()
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-- Handle click
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end)
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```
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5. **Test Functionality**
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6. **Remove Old Chili Code**
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### Example Conversion
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**Before (Chili):**
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```lua
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local window = Window:New{
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parent = screen0,
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children = {
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Button:New{
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caption = "Click",
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OnClick = {function() DoSomething() end}
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}
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}
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}
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```
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**After (RmlUi):**
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`component.rml`:
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```xml
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<body>
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<button id="my-button">Click</button>
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</body>
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```
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`component.lua`:
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```lua
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local doc = SB.rmlui:LoadDocument("component.rml", true)
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local btn = doc:GetElementById("my-button")
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btn:AddEventListener("click", function()
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DoSomething()
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end)
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```
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## Integration
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### Current State
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- RmlUi system is initialized but not fully integrated
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- ViewRmlUi is created but not used by default
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- Chili system still active as fallback
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### To Activate RmlUi
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Modify `scen_edit/widget.lua` to use RmlUi:
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```lua
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-- Replace:
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SB.Include(Path.Join(SB.DIRS.SRC, 'view/view.lua'))
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SB.view = View()
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-- With:
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if SB.Include(Path.Join(SB.DIRS.SRC, 'view_rmlui/init_rmlui.lua')) then
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SB.view = ViewRmlUi()
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else
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-- Fallback to Chili
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SB.Include(Path.Join(SB.DIRS.SRC, 'view/view.lua'))
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SB.view = View()
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end
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```
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## Testing
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### Requirements
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- BAR Engine 105.1.1+ or Recoil Engine
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- RmlUi widget must be active (`api_sb_rmlui.lua`)
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### Test Plan
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1. Launch SpringBoard with BAR Engine
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2. Verify main UI loads from RML
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3. Test all menu buttons
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4. Test dialogs (New/Open/Save Project)
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5. Test team selector
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6. Test bottom bar controls
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7. Verify no Lua errors in console
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## Known Issues
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### Current Limitations
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1. **Tabbed Window**: Editor registration not fully implemented
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2. **Selection Manager**: Still uses Chili, needs conversion
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3. **Model Shaders**: Still uses Chili, needs conversion
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4. **Field System**: Not converted, editors won't work yet
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5. **Export/Import**: Disabled pending conversion
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### Blockers for Full Activation
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- Editor system must be converted
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- Field types must be converted
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- At least basic map editors needed
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## Next Steps
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### Immediate Priority
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1. Complete Tabbed Window implementation
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2. Convert Editor base class
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3. Convert basic field types (Numeric, String, Boolean)
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4. Convert one complete editor as example (e.g., HeightmapEditor)
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### Medium Priority
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5. Convert Selection Manager
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6. Convert Model Shaders
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7. Convert remaining field types
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8. Convert map editors
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### Long Term
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9. Convert object editors
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10. Convert trigger system
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11. Convert general editors
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12. Remove all Chili code
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13. Delete Chili widget
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## Success Criteria
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Conversion is complete when:
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- ✅ All 104 view files converted to RmlUi
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- ✅ No Chili code remaining
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- ✅ All UI functionality working
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- ✅ luacheck passes
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- ✅ Tested on BAR Engine
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- ✅ Documentation complete
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- ✅ Performance equal or better than Chili
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## Resources
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- **RmlUi Docs**: https://mikke89.github.io/RmlUiDoc/
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- **Conversion Guide**: `RMLUI_CONVERSION.md`
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- **RmlUi README**: `scen_edit/view_rmlui/README.md`
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---
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**Last Updated**: 2025-11-05
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**Status**: 11% Complete (11/104 files)
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**Branch**: `claude/springboard-rmlui-conversion-011CUooEurKLbWKUu8vygDUw`

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