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Fix smoke test: Extract engine to workspace, put SpringBoard in games/
Simplified structure following standard Spring engine layout:
- Extract engine to workspace root (./spring executable)
- SpringBoard-Core checkout is already at workspace root
- Symlink workspace as games/SpringBoard Core.sdd
- Engine finds the game via games/ folder
Structure:
workspace/ (SpringBoard-Core checkout)
├── scen_edit/, LuaUI/, modinfo.lua, etc.
├── spring (extracted engine)
├── games/
│ └── SpringBoard Core.sdd -> .. (symlink to workspace)
└── maps/
Much simpler - just download engine, put game archive in games/ folder.
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