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geometry.py
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153 lines (117 loc) · 4.68 KB
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#
# Classes and functions in this script are taken from https://github.com/nianticlabs/monodepth2
# Use conditions available in the LICENSE file at https://github.com/nianticlabs/monodepth2/blob/master/LICENSE
# Copyright © Niantic, Inc. 2018. All rights reserved.
from __future__ import absolute_import, division, print_function
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
__all__ = ["BackprojectDepth", "Project3D", "transformation_from_parameters"]
class BackprojectDepth(nn.Module):
"""Layer to transform a depth image into a point cloud
"""
def __init__(self, batch_size, height, width):
super(BackprojectDepth, self).__init__()
self.batch_size = batch_size
self.height = height
self.width = width
meshgrid = np.meshgrid(range(self.width), range(self.height), indexing='xy')
self.id_coords = np.stack(meshgrid, axis=0).astype(np.float32)
self.id_coords = nn.Parameter(torch.from_numpy(self.id_coords),
requires_grad=False)
self.ones = nn.Parameter(torch.ones(self.batch_size, 1, self.height * self.width),
requires_grad=False)
self.pix_coords = torch.unsqueeze(torch.stack(
[self.id_coords[0].view(-1), self.id_coords[1].view(-1)], 0), 0)
self.pix_coords = self.pix_coords.repeat(batch_size, 1, 1)
self.pix_coords = nn.Parameter(torch.cat([self.pix_coords, self.ones], 1),
requires_grad=False)
def forward(self, depth, inv_K):
cam_points = torch.matmul(inv_K[:, :3, :3], self.pix_coords)
cam_points = depth.view(self.batch_size, 1, -1) * cam_points
cam_points = torch.cat([cam_points, self.ones], 1)
# import IPython
# IPython.embed()
# exit()
return cam_points
class Project3D(nn.Module):
"""Layer which projects 3D points into a camera with intrinsics K and at position T
"""
def __init__(self, batch_size, height, width, eps=1e-7):
super(Project3D, self).__init__()
self.batch_size = batch_size
self.height = height
self.width = width
self.eps = eps
def forward(self, points, K, T, T2=None):
if not T2 is None:
T = torch.matmul(T, torch.inverse(T2))
P = torch.matmul(K, T)[:, :3, :]
cam_points = torch.matmul(P, points)
pix_coords = cam_points[:, :2, :] / (cam_points[:, 2, :].unsqueeze(1) + self.eps)
pix_coords = pix_coords.view(self.batch_size, 2, self.height, self.width)
pix_coords = pix_coords.permute(0, 2, 3, 1)
pix_coords[..., 0] /= self.width - 1
pix_coords[..., 1] /= self.height - 1
pix_coords = (pix_coords - 0.5) * 2
return pix_coords, cam_points[:, 2, :].unsqueeze(1)
def transformation_from_parameters(axisangle, translation, invert=False):
"""Convert the network's (axisangle, translation) output into a 4x4 matrix
"""
R = rot_from_axisangle(axisangle)
t = translation.clone()
if invert:
R = R.transpose(1, 2)
t *= -1
T = get_translation_matrix(t)
if invert:
M = torch.matmul(R, T)
else:
M = torch.matmul(T, R)
return M
def get_translation_matrix(translation_vector):
"""Convert a translation vector into a 4x4 transformation matrix
"""
T = torch.zeros(translation_vector.shape[0], 4, 4).to(device=translation_vector.device)
t = translation_vector.contiguous().view(-1, 3, 1)
T[:, 0, 0] = 1
T[:, 1, 1] = 1
T[:, 2, 2] = 1
T[:, 3, 3] = 1
T[:, :3, 3, None] = t
return T
def rot_from_axisangle(vec):
"""Convert an axisangle rotation into a 4x4 transformation matrix
(adapted from https://github.com/Wallacoloo/printipi)
Input 'vec' has to be Bx1x3
"""
angle = torch.norm(vec, 2, 2, True)
axis = vec / (angle + 1e-7)
ca = torch.cos(angle)
sa = torch.sin(angle)
C = 1 - ca
x = axis[..., 0].unsqueeze(1)
y = axis[..., 1].unsqueeze(1)
z = axis[..., 2].unsqueeze(1)
xs = x * sa
ys = y * sa
zs = z * sa
xC = x * C
yC = y * C
zC = z * C
xyC = x * yC
yzC = y * zC
zxC = z * xC
rot = torch.zeros((vec.shape[0], 4, 4)).to(device=vec.device)
rot[:, 0, 0] = torch.squeeze(x * xC + ca)
rot[:, 0, 1] = torch.squeeze(xyC - zs)
rot[:, 0, 2] = torch.squeeze(zxC + ys)
rot[:, 1, 0] = torch.squeeze(xyC + zs)
rot[:, 1, 1] = torch.squeeze(y * yC + ca)
rot[:, 1, 2] = torch.squeeze(yzC - xs)
rot[:, 2, 0] = torch.squeeze(zxC - ys)
rot[:, 2, 1] = torch.squeeze(yzC + xs)
rot[:, 2, 2] = torch.squeeze(z * zC + ca)
rot[:, 3, 3] = 1
return rot