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<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud" or "other".</li>
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<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud", "other" or your created camera.</li>
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<li><b><spanclass="variablemarkup">color</span></b> - Color hexadecimal string or <ahref="https://api.haxeflixel.com/flixel/util/FlxColor.html">color name</a>.</li>
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<li><b><spanclass="variablemarkup">duration</span></b> - How much time the shake lasts for (in seconds).</li>
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<li><b><spanclass="variablemarkup">forceReset</span></b> - If false, won't flash if there's still a previous flash active.</li>
<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud" or "other".</li>
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<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud", "other" or your created camera.</li>
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<li><b><spanclass="variablemarkup">color</span></b> - Color hexadecimal string or <ahref="https://api.haxeflixel.com/flixel/util/FlxColor.html">color name</a>.</li>
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<li><b><spanclass="variablemarkup">duration</span></b> - How much time the shake lasts for (in seconds).</li>
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<li><b><spanclass="variablemarkup">forceReset</span></b> - If false, won't flash if there's still a previous flash active.</li>
<li><b><spanclass="variablemarkup">twnTag</span></b> - Tween tag for the "onTweenCompleted" function, it should be unique or it will overwrite the previous one with the same name.</li>
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<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud" or "other".</li>
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<li><b><spanclass="variablemarkup">camera</span></b> - Can be "game", "hud", "other" or your created camera.</li>
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<li><b><spanclass="variablemarkup">value</span></b> - Target value at the end of the tween.</li>
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